Skill


Overview

The overview of skills is set forth in the figure below.

General Information

Skills consist of one or more (maximum of three) of such moves defined in category lv. 1 as an attack, (de)buff, Condition or healing. The combinations of moves incorporated in skills vary, but there are no combinations of two or more of different attacks, Conditions or healings.

A character learns the designated skills through opening its AB. You can preset the maximum of three skills in the skill slots at the skill panel. The default skill in a battle is a no MP-consuming physical non-elemental attack (i) skill, which is assigned an attack method of either slash, thrust or blow in accordance generally with the weapon equipped. (Elga's default skill is double attacks)

Accumulation Mechanics

The accumulation mechanics makes characters accumulate a particular boon, which is released (consumed) at once or one by one with a particular skill use and provide a variety of effects in battles. The accumulation occurs when characters use a designated skill and boons can be accumulated up to 3 times.

Suzette AS, for example, accumulates boons, spiritual sakura power (桜魔妖力 Ouma Youriki or Ouma Youryoku) with the skill, Dance of Elegance (風雅の舞 Fuga no Mai). Her skill, Blaze of Sakura (桜花絢爛 Ouka Kenran) released the accumulated boons at once and deals the outgoing damages multiplied by the number of the boons accumulated.

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